F.E.A.R 2 Project Origin

// February 18th, 2009 // Updates

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Thanks to horror movies, there are things that we know not to do if we’re ever plunged into a high-stakes paranormal situation. Basic things, like don’t split up, don’t panic, and never, ever think that the little girl you encounter is harmless. That last bit of advice is especially true in F.E.A.R 2 : Project Origin as, Alma, the unstoppable dealer of psychic death, is back.

If the story has a weakness, it’s that its first half sucks in comparison to the second. Too much time is spent working your way through a hospital in the early goings, and it’s reminiscent of stumbling around the office levels of the first game. Things do get much better in the second half, though, as you battle your way through a burning husk of a city and see some jaw-dropping sites, including a huge testament to Alma’s power as well as a vast underground facility that may remind you of Half-Life’s Black Mesa.

All in all I would highly recommend this game to be played in the dark just to scare the shit out of you people that love the enjoyment of a good horror game.

Breakdown:

F.E.A.R 2 : Project Origin, gets a strong four out of five stars, alot more polished then the first game, and ALOT more of a challenge.

Well kiddies I’ll catch ya’ around like a doughnut, watch for news on GhostBusters, Guitar Hero: Metallica Edition, and Batman Arkum Asylum.

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